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5arXiv cs.CL (Computation and Language)·19d ago

PARL: Preference-Aware Rubric Learning for Personalized LLM Evaluation

This paper introduces PARL (Preference-Aware Rubric Learning), a framework that reframes personalized LLM evaluation as a learning problem rather than static judgment. PARL induces preference-aware evaluation rubrics from raw user interaction histories and uses a discriminative reinforcement learning objective to contrast user-authored responses against model outputs, capturing user-specific decision boundaries. Experiments on personalized text generation tasks show PARL produces high-fidelity rubrics that generalize across users and tasks, outperforming existing LLM-as-a-judge and automatic metric approaches.

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6arXiv · cs.CL·1mo ago·source ↗

AMARIS: Memory-Augmented Rubric Improvement System for Rubric-Based Reinforcement Learning

AMARIS introduces a persistent evaluation memory system to improve rubric-based reward shaping in LLM fine-tuning via reinforcement learning. Unlike prior adaptive rubric methods that discard evaluation diagnostics after each step, AMARIS accumulates step-level summaries and retrieves relevant historical context via both static (recent steps) and dynamic (semantic similarity) retrieval to inform rubric updates. The system runs asynchronously alongside the RL training loop with approximately 5% time overhead. Experiments across closed and open-ended domains show consistent improvements over baselines, with ablations confirming that combining both retrieval modes yields the strongest results.

6arXiv · cs.AI·1mo ago·source ↗

POW3R: Policy-Aware Rubric Rewards for More Efficient RLVR Training

This paper identifies a failure mode in rubric-based reinforcement learning with verifiable rewards (RLVR): static aggregation of criterion weights conflates human-assigned importance with current optimization utility, causing many criteria to be either already saturated or unreachable. The authors introduce POW3R, a framework that dynamically reweights criterion-level rewards during training using rollout-level contrast to emphasize criteria that currently differentiate policy outputs. Across three base policies and two datasets (multimodal and text-only), POW3R wins 24 of 30 comparisons on rubric reward and strict completion metrics, and reaches equivalent performance in 2.5–4× fewer training steps than vanilla GRPO with rubric rewards.

6arXiv · cs.CL·3d ago·source ↗

RubricsTree: Scalable hierarchical rubric framework for evaluating personal health AI agents

RubricsTree is a new evaluation framework for LLM-powered personal health agents, built around a hierarchical taxonomy of over 100 clinically-verifiable Boolean rubrics derived from 4,000 real user queries and curated with physician oversight. A context-aware router activates only relevant rubrics per query, enabling scalable yet expert-aligned evaluation. The framework outperforms strong LLM-as-a-judge baselines on expert alignment and, when used as training signal, yields up to ~66% relative gains on HealthBench across Gemini, GPT, and Qwen model families. The work addresses a concrete bottleneck in clinical deployment of health AI: the cost-quality tradeoff in evaluation.

6arXiv · cs.CL·17d ago·source ↗

QUBRIC: Co-designing queries and rubrics for RL beyond verifiable rewards

QUBRIC is a framework that jointly optimizes queries and rubrics for reinforcement learning in settings where rewards are not strictly verifiable. The approach uses teacher-derived key points to rewrite open-ended queries into evaluable scenarios, applies contrastive rubric generation to capture teacher-policy gaps, and filters for learnability before GRPO training. Trained only on instruction-following data, QUBRIC achieves a +5.5 point gain on ArenaHard over an SFT baseline and transfers to legal, moral, and narrative reasoning benchmarks (+6.3 points average), suggesting rubric-based RL can complement RLVR in non-verifiable domains.

6arXiv · cs.AI·18d ago·source ↗

Mitigating Perceptual Judgment Bias in Multimodal LLM-as-a-Judge via Perceptual Perturbation and Reward Modeling

This paper identifies and analyzes 'Perceptual Judgment Bias' in multimodal LLM judges, where models anchor on response text rather than visual evidence when the two conflict. The authors introduce a Perceptually Perturbed Judgment Dataset using counterfactual responses to isolate perceptual errors, and a training framework combining GRPO-based reward modeling with batch-ranking objectives. Experiments on MLLM-as-a-Judge benchmarks show improved perceptual fidelity, ranking coherence, and alignment with human evaluation.

6arXiv · cs.LG·4d ago·source ↗

ExpRL: RL-based mid-training using human QA data as reward scaffolds for LLM reasoning

ExpRL proposes an automated approach to LLM mid-training that replaces manually curated reasoning traces with large corpora of human-written QA data used as reward scaffolds rather than imitation targets. Reference solutions are hidden from the policy and used only to construct problem-specific grading rubrics, enabling dense process-level rewards that reinforce partial progress and intermediate reasoning steps. On challenging math reasoning benchmarks, ExpRL outperforms SFT, sparse-reward GRPO, and self-distillation as an RL initialization strategy, with additional mixed-domain experiments suggesting broader applicability.

4arXiv · cs.CL·15d ago·source ↗

EDIT framework trains more rubric-faithful LLM graders via internal-state diagnostics

Researchers introduce Evidence-Diagnosed Intervention Training (EDIT), a two-phase framework for improving LLM-based rubric grading. The first phase (EDIT-SFT) identifies problematic reasoning steps using posterior belief signals and input-grounding scores, then revises only those steps with rubric checklists; the second phase (EDIT-RL) uses belief-guided reward shaping to penalize harmful belief drifts during RL. Experiments on two real-world multi-subject grading benchmarks show consistent improvements over SFT and RL baselines on both in-domain and out-of-domain splits.

7arXiv · cs.CL·1mo ago·source ↗

General Preference Reinforcement Learning (GPRL): Bridging Online RL and Preference Optimization for Open-Ended Tasks

GPRL proposes a new alignment framework that replaces scalar reward models with a General Preference Model (GPM) embedding responses into k skew-symmetric subspaces to capture multi-dimensional, intransitivity-aware preferences. The method computes per-dimension group-relative advantages, normalizes across axes, and uses a closed-loop drift monitor to detect and correct single-axis reward hacking during training. Starting from Llama-3-8B-Instruct, GPRL achieves a 56.51% length-controlled win rate on AlpacaEval 2.0 and outperforms SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench. The work directly addresses the gap between verifiable-reward online RL (strong on math/code) and preference optimization (strong on open-ended tasks).