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5arXiv cs.CL (Computation and Language)·5d ago

RePro: Retrospective Progress-Aware Self-Refinement for LLM Agent Training

Researchers introduce RePro (Retrospective Progress-Aware Training), a framework addressing the gap between step-wise RL optimization and metacognitive task-progress awareness in LLM agents. The approach uses a forward-then-reflect rollout paradigm where agents execute actions online and then retrospectively assess step-wise progress given the completed trajectory and known outcome. Evaluated on WebShop, ALFWorld, and Sokoban, RePro achieves up to 12% absolute success rate gains over baseline Qwen-family models without requiring continuous external supervision.

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6arXiv · cs.LG·4d ago·source ↗

ExpRL: RL-based mid-training using human QA data as reward scaffolds for LLM reasoning

ExpRL proposes an automated approach to LLM mid-training that replaces manually curated reasoning traces with large corpora of human-written QA data used as reward scaffolds rather than imitation targets. Reference solutions are hidden from the policy and used only to construct problem-specific grading rubrics, enabling dense process-level rewards that reinforce partial progress and intermediate reasoning steps. On challenging math reasoning benchmarks, ExpRL outperforms SFT, sparse-reward GRPO, and self-distillation as an RL initialization strategy, with additional mixed-domain experiments suggesting broader applicability.

7arXiv · cs.CL·1mo ago·source ↗

RELEX: Extrapolating LLM RLVR Training via Rank-1 Parameter Trajectories

This paper demonstrates that RLVR weight update trajectories are extremely low-rank and near-linearly predictable, with a rank-1 approximation capturing most downstream performance gains. The authors propose RELEX, a compute-efficient method that observes a short training window, estimates the rank-1 subspace, and extrapolates future checkpoints via linear regression—requiring no additional training. Evaluated on Qwen2.5-Math-1.5B, Qwen3-4B-Base, and Qwen3-8B-Base, RELEX matches or exceeds full RLVR performance using as few as 15% of training steps, and can extrapolate up to 10–20× beyond the observed prefix. The authors attribute the method's effectiveness to a denoising effect from rank-1 projection that discards stochastic optimization noise.

6arXiv · cs.AI·17d ago·source ↗

AgenticRL: Self-refining LLM-guided reward design and policy refinement for UAV navigation

AgenticRL is a framework that uses a multimodal GPT agent to automate reward function generation, policy training via PPO, and closed-loop self-refinement for UAV navigation tasks. The agent evaluates trained policies through diagnostic feedback, identifies failure modes, and iteratively refines rewards without human intervention. Evaluated across five navigation tasks, the closed-loop refinement improves policy behavior by 71% over initial rewards, with sim-to-real transfer achieving 91% real-world success rate and 94% sim-to-real accuracy.

6arXiv · cs.CL·19d ago·source ↗

LongTraceRL: Reinforcement Learning for Long-Context Reasoning via Search Agent Trajectories and Rubric Rewards

LongTraceRL is a new RL training framework for improving long-context reasoning in LLMs, addressing limitations of existing RLVR methods. It constructs challenging training data using multi-hop questions from knowledge graph random walks and tiered distractors derived from search agent trajectories (high-confusability: read but uncited; low-confusability: seen but unopened). A rubric reward provides entity-level process supervision along reasoning chains, applied only to correct responses to prevent reward hacking. Experiments across three LLMs (4B–30B parameters) on five long-context benchmarks show consistent improvements over strong baselines.

5arXiv · cs.AI·11d ago·source ↗

Role-Agent: Bootstrapping LLM Agents via Dual-Role Evolution

Role-Agent is a new framework that uses a single LLM simultaneously as both agent and environment, enabling self-bootstrapped co-evolution without external environment feedback. The system has two components: World-In-Agent (WIA), which uses predicted vs. actual state alignment as a process reward, and Agent-In-World (AIW), which reshapes training data by retrieving tasks with similar failure patterns. Experiments across multiple benchmarks show an average performance gain of over 4% over strong baselines. The approach addresses key limitations in LLM agent training: inefficient feedback and static environments.

6arXiv · cs.CL·1mo ago·source ↗

Mem-π: Adaptive Memory for LLM Agents via On-Demand Generation and Decoupled RL

Mem-π introduces a framework where a dedicated language or vision-language model generates context-specific guidance for LLM agents on demand, rather than retrieving static entries from episodic memory banks. The system is trained with a decision-content decoupled reinforcement learning objective that jointly learns when to generate guidance and what to generate, enabling abstention when generation would not help. Evaluated across web navigation, terminal-based tool use, and text-based embodied interaction benchmarks, Mem-π achieves over 30% relative improvement on web navigation tasks compared to retrieval-based and prior RL-optimized memory baselines.

6arXiv · cs.LG·9d ago·source ↗

APPO: Fine-grained branching and credit assignment for agentic RL in LLMs

Researchers introduce Agentic Procedural Policy Optimization (APPO), a reinforcement learning method that shifts branching and credit assignment from coarse tool-call boundaries to fine-grained decision points within generated sequences. APPO uses a Branching Score combining token uncertainty with policy-induced likelihood gains to select exploration points, plus procedure-level advantage scaling for credit distribution. Evaluated on 13 benchmarks, APPO improves strong agentic RL baselines by nearly 4 points while maintaining efficient tool use and interpretability. The work addresses a known weakness in multi-turn agentic RL: that influential decisions are distributed throughout sequences, not concentrated at tool-call boundaries.

7arXiv · cs.CL·17d ago·source ↗

PROVE framework trains LLMs for multi-step tool use via stateful MCP environments and programmatic rewards

Researchers introduce PROVE (Programmatic Rewards On Verified Environments), a framework for training LLMs to orchestrate multi-step tool calls using reinforcement learning. The system includes a library of 20 stateful MCP servers with 343 tools, an automated data synthesis pipeline that grounds training queries in live server state, and a multi-component programmatic reward function requiring no judge model. Training four models (Qwen3-4B, Qwen3-8B, Qwen2.5-7B, Granite-4.1-8B) with ~13K examples yields gains of up to +10.2 on BFCL Multi-Turn, +6.8 on tau2-bench, and +6.5 on T-Eval, demonstrating consistent improvements in multi-step tool orchestration.