Researchers propose a Cognitive-structured Multimodal Agent (CMA) that externalizes visual context into an Episodic Visual Memory to avoid token explosion in long multimodal dialogues. The architecture includes a Perceptual Abstraction Engine, Cognitive Retrieval Engine, and Multimodal Executive Controller, trained with reinforcement learning on a synthetically generated multi-turn dataset. An 8B parameter agent achieves 91.4% retrieval accuracy over 20-turn sessions, outperforming 32B baselines by 8.2% while nearly halving inference time. The authors also release CMA-Harness, a tool-augmented deployment integrating persistent memory, web access, and image generation tools with OpenAI-compatible serving.
ManimAgent is a multimodal agent system that accumulates reflection experience across tasks via a dual-channel Episodic Memory Bank, without weight updates or human-curated seeds. The agent generates Python/Manim animations from scientific paper sections, and a vision-language model scores rendered keyframes to populate positive (success rationales) and negative (failure patterns) memory channels. On a fixed-probe evaluation, Pass@1 improves and reflection rounds decrease as memory grows, outperforming no-memory, RAG, and shuffled-memory baselines. The work addresses a known limitation of single-episode reflection in LLM agents by enabling persistent, self-generated learning across task boundaries.
Researchers introduce M³Exam, a query-centric multimodal conversational memory benchmark designed to evaluate language agents on realistic user-agent interactions, including cross-modal grounding and implicit information inference. Existing benchmarks are critiqued for assuming sparse visuals and human-human interaction formats. The paper also proposes M³Proctor, a companion memory method that detects query modality bias and retrieves raw visual sources on demand, achieving 13% accuracy improvement while reducing index-construction time and retrieved tokens by over 70%.
This paper introduces a benchmark and hybrid architecture (VisualMem) for personal visual memory in long-term AI agent memory systems. The work addresses a gap in existing text-centric memory systems by capturing both explicit evidence (recurring user-associated entities) and implicit evidence (latent user facts from visual/multimodal cues) from images. VisualMem augments a text-memory backend with a structured personal visual memory module that uses conversational context to resolve identity, ownership, and durable user facts. Experiments show VisualMem substantially outperforms prior memory systems on the new benchmark while remaining competitive on standard text-memory benchmarks.
MemDreamer is a plug-and-play framework that decouples perception and reasoning for long-video understanding by incrementally building a three-tier Hierarchical Graph Memory capturing spatiotemporal and causal relations. During inference, a reasoning model uses an Observation-Reason-Action loop with agentic tool-augmented retrieval to navigate the memory graph, constraining the context window to 2% of full-context ingestion while achieving a 12.5-point absolute accuracy gain. The system reaches SOTA on four benchmarks, narrowing the gap with human experts to 3.7 points. The authors also report a strong linear correlation between logical reasoning performance and long-video understanding, proposing agentic capability scaling as a new paradigm for multimodal comprehension.
Researchers introduce OmniAgent, a multimodal agent that reformulates long video understanding as a POMDP-based iterative Observation-Thought-Action cycle, selectively distilling audio-visual cues into persistent textual memory rather than processing all frames uniformly. The system uses Agentic Supervised Fine-Tuning and a novel reinforcement learning method (TAURA) with turn-level entropy for credit assignment. OmniAgent demonstrates positive test-time scaling and achieves state-of-the-art open-source results across ten benchmarks, with its 7B model outperforming Qwen2.5-VL-72B on LVBench (50.5% vs. 47.3%).
AutoMem is a new framework that treats memory management in LLMs as a trainable skill, using two optimization loops: one that iteratively revises memory structure via trajectory review by a strong LLM, and one that distills good memory decisions into direct training signal for the agent model. Evaluated on three long-horizon procedurally generated games (Crafter, MiniHack, NetHack), optimizing memory alone yielded 2x-4x performance improvements, bringing a 32B open-weight model competitive with frontier systems like Claude Opus 4.5 and Gemini 3.1 Pro Thinking. The work draws on cognitive science concepts of metamemory and demonstrates that memory management is an independently learnable, high-leverage capability for long-horizon agentic tasks.
Mem-π introduces a framework where a dedicated language or vision-language model generates context-specific guidance for LLM agents on demand, rather than retrieving static entries from episodic memory banks. The system is trained with a decision-content decoupled reinforcement learning objective that jointly learns when to generate guidance and what to generate, enabling abstention when generation would not help. Evaluated across web navigation, terminal-based tool use, and text-based embodied interaction benchmarks, Mem-π achieves over 30% relative improvement on web navigation tasks compared to retrieval-based and prior RL-optimized memory baselines.
Thinking Machines Lab (founded by Mira Murati) has announced TML-Interaction-Small, a 276B-parameter mixture-of-experts multimodal model that processes audio, video, and text concurrently using 200ms 'micro-turns' rather than waiting for conversational turns to complete. The architecture uses encoder-free early fusion, pairing a fast foreground interaction model with an asynchronous background reasoning model that shares context. On interactivity benchmarks (FD-bench V1/V1.5), it outperforms GPT-Realtime-2 and Gemini-3.1-flash-live-preview, though it trails GPT-Realtime-2 on intelligence benchmarks. A closed research preview is expected in coming months with wider release later in 2026.