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6arXiv cs.AI (Artificial Intelligence)·19d ago

ReuseRL: Skill Reuse as Compression in Agentic RL via MDL Principle

ReuseRL formalizes agentic reinforcement learning through the Minimum Description Length (MDL) principle, extracting a shared skill dictionary from successful trajectories and augmenting the RL objective with a segmentation cost that penalizes idiosyncratic, non-reusable behaviors. The authors prove a PAC-Bayes generalization bound for this compression penalty. Evaluated on ALFWorld, TextWorld-Cooking, and Countdown-Stepwise, ReuseRL outperforms vanilla GRPO and round-length baselines on both in-distribution and out-of-distribution tasks.

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6arXiv · cs.LG·4d ago·source ↗

ExpRL: RL-based mid-training using human QA data as reward scaffolds for LLM reasoning

ExpRL proposes an automated approach to LLM mid-training that replaces manually curated reasoning traces with large corpora of human-written QA data used as reward scaffolds rather than imitation targets. Reference solutions are hidden from the policy and used only to construct problem-specific grading rubrics, enabling dense process-level rewards that reinforce partial progress and intermediate reasoning steps. On challenging math reasoning benchmarks, ExpRL outperforms SFT, sparse-reward GRPO, and self-distillation as an RL initialization strategy, with additional mixed-domain experiments suggesting broader applicability.

6arXiv · cs.CL·29d ago·source ↗

Two is better than one: A Collapse-free Multi-Reward RLIF Training Framework

This paper proposes a multi-reward reinforcement learning from internal feedback (RLIF) framework that decomposes training signals into an answer-level reward via cluster voting and a completion-level reward via token-wise self-certainty. To address reward hacking and entropy collapse common in single-reward RLIF, the authors introduce GDPO-based normalization and KL-Cov regularization targeting low-entropy token distributions. Evaluated on mathematical reasoning and code-generation benchmarks, the method achieves stability and performance approaching supervised RLVR methods without requiring external ground-truth supervision. The work advances scalable unsupervised RL training for LLM reasoning.

6arXiv · cs.LG·17d ago·source ↗

Skill-RM: A unified reward model framework treating evaluation as an agentic skill

Researchers from the Qwen team propose Skill-RM, a framework that reformulates reward modeling as the execution of a reusable 'Reward-Evaluation Skill,' enabling a single model to orchestrate heterogeneous evaluation criteria including rule-based verifiers, ground-truth references, and rubrics. By treating reward computation as a structured agentic task, Skill-RM dynamically selects and aggregates evidence per input rather than relying on static evaluation. Experiments on reward benchmarks and downstream tasks (best-of-N selection, RL) show consistent improvements over traditional judge baselines. The code is publicly released under the Qwen-Applications GitHub organization.

6arXiv · cs.AI·1mo ago·source ↗

POW3R: Policy-Aware Rubric Rewards for More Efficient RLVR Training

This paper identifies a failure mode in rubric-based reinforcement learning with verifiable rewards (RLVR): static aggregation of criterion weights conflates human-assigned importance with current optimization utility, causing many criteria to be either already saturated or unreachable. The authors introduce POW3R, a framework that dynamically reweights criterion-level rewards during training using rollout-level contrast to emphasize criteria that currently differentiate policy outputs. Across three base policies and two datasets (multimodal and text-only), POW3R wins 24 of 30 comparisons on rubric reward and strict completion metrics, and reaches equivalent performance in 2.5–4× fewer training steps than vanilla GRPO with rubric rewards.

5arXiv · cs.CL·15d ago·source ↗

Reinforcement learning enables meta-skill for translating unseen low-resource languages via in-context linguistic knowledge

Researchers propose an RL-based training approach for translating extremely low-resource or unseen languages by rewarding models for extracting and applying in-context linguistic knowledge (e.g., grammar books) rather than memorizing specific languages. Using chrF as a surface-level reward signal, RL-trained models outperform both in-context learning and supervised fine-tuning on completely unseen languages at test time. The work extends outcome-based RL beyond math and coding reasoning tasks, suggesting broader applicability to language learning from context.

5arXiv · cs.CL·4d ago·source ↗

ContextRL: Context-aware reinforcement learning improves grounding in agentic and multimodal LLMs

Researchers introduce ContextRL, a reinforcement learning method that trains LLMs to select the context that supports a given query-answer pair from two highly similar candidates, rather than supervising only final answers. The approach constructs contrastive context pairs in two domains: coding agent trajectories (1k pairs) and multimodal image pairs (7k pairs). ContextRL achieves +2.2% average gains over standard GRPO on 5 long-horizon benchmarks and +1.8% across 12 visual QA benchmarks, with ablations showing the gains stem from the context-selection objective rather than the contrastive data alone.

6arXiv · cs.AI·16d ago·source ↗

DistIL: Distributional DAgger for RL from Rich Feedback beyond single-bit rewards

A new arXiv preprint introduces DistIL, a distributional variant of the DAgger imitation learning algorithm designed to exploit rich feedback signals (execution traces, tool outputs, expert corrections) rather than the single-bit correctness reward used in standard RLVR. The method uses a forward cross-entropy objective that provides monotonic policy improvement guarantees, unlike reverse KL or Jensen-Shannon divergence objectives used in prior self-distillation approaches. Empirically, DistIL outperforms RLVR and self-distillation baselines on scientific reasoning, coding, and hard math benchmarks.

6Berkeley Ai Research (Bair) Blog·1mo ago·source ↗

RL without TD Learning: Divide-and-Conquer Value Learning for Long-Horizon Off-Policy RL

A BAIR blog post introduces a divide-and-conquer paradigm for off-policy reinforcement learning that avoids temporal difference (TD) learning's error accumulation problem by reducing Bellman recursions logarithmically rather than linearly. The approach leverages the triangle inequality structure of goal-conditioned RL to define a transitive Bellman update rule, enabling value learning that scales to long-horizon tasks. The authors claim this is the first practical realization of divide-and-conquer value learning at scale in goal-conditioned RL settings, building on an idea traceable to Kaelbling (1993). The post frames this as a third paradigm alongside TD and Monte Carlo methods, addressing a key gap in scalable off-policy RL.