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6arXiv cs.CL (Computation and Language)·11d ago

iOSWorld: Benchmark for Personalized iOS Phone Agents with Persistent User Identity

Researchers introduce iOSWorld, the first interactive native iOS simulator benchmark designed to evaluate phone agents on personalized, identity-aware tasks across 26 custom-built iOS apps. The benchmark includes 133 tasks spanning single-app, multi-app, and memory/personalization categories, with connected personal data such as transactions, messages, and social relationships. Frontier models reach only 52% overall and 37% on multi-app tasks; privileged vision+XML access improves frontier models by up to 26 percentage points but does not help smaller models. The benchmark is released open-source with all apps, data, tasks, and evaluation code.

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7arXiv · cs.CL·25d ago·source ↗

MobileGym: Verifiable Parallel Simulation Platform for Mobile GUI Agent Training

MobileGym is a browser-hosted simulation environment for mobile GUI agent research that enables deterministic outcome verification via structured JSON state and scalable online RL through hundreds of parallel instances (~400 MB/instance, ~3s cold start). The accompanying MobileGym-Bench provides 416 parameterized task templates across 28 apps with deterministic judges. A sim-to-real case study using GRPO on Qwen3-VL-4B-Instruct achieves +12.8 percentage points on the 256-task test set, with real-device execution retaining 95.1% of simulation-side training gains.

6arXiv · cs.AI·25d ago·source ↗

Claw-Anything: Benchmark for Always-On Personal Assistants with Broad Digital World Access

Claw-Anything is a new benchmark designed to evaluate LLM agents acting as always-on personal assistants with access to long-horizon activity histories, interdependent backend services, and multi-device GUI/CLI interaction. The benchmark simulates months of user activity to create complex, noisy world states and evaluates both reactive and proactive assistance. GPT-5.5 achieves only 34.5% pass@1, revealing a substantial capability gap versus prior narrower benchmarks. An accompanying automated data-generation pipeline produces 2,000 training environments and yields a 23.7% improvement over the base model.

4arXiv · cs.CL·10d ago·source ↗

T1-Bench: Multi-scenario agent benchmark across 25 real-world domains

T1-Bench is a new benchmark for evaluating agentic LLM systems in realistic customer-facing, multi-domain environments, covering 25 domains of varying difficulty with interleaved multi-turn scenarios. The authors evaluate 12 proprietary and open-weight models and combine automatic evaluation with human judgments. The benchmark targets gaps in existing agent evals around task complexity, domain diversity, and compositional reasoning across multi-step interactions.

5arXiv · cs.CL·17d ago·source ↗

RealClawBench: Live benchmark framework built from real developer-agent sessions

RealClawBench is a new benchmark framework that converts real OpenClaw developer-agent sessions into reproducible, automatically scored evaluation tasks. It addresses realism gaps in existing agent benchmarks through reconstructed execution environments and deterministic verifiable scorers, releasing 281 executable tasks sampled to preserve the source session distribution. Evaluation of 14 contemporary models shows the best system solves only 65.8% of tasks, indicating substantial headroom on realistic developer-agent workloads.

4arXiv · cs.AI·5d ago·source ↗

Benchmark of deep learning architectures for multi-horizon behavioural forecasting in mobile health

A new arXiv preprint benchmarks six deep learning architectures, two zero-shot foundation models, and statistical baselines on multi-horizon behavioural forecasting from wearable and smartphone data across 800+ participants. Key findings include: no single architecture dominates (PatchTST leads among trained models), TimesFM matches or exceeds trained models zero-shot especially in low-data regimes, and participant-level fine-tuning reduces per-feature RMSE by 16–60%. The study is the first to jointly evaluate modern deep learning, foundation models, and personalisation for this domain.

6arXiv · cs.CL·11d ago·source ↗

SpatialWorld benchmark evaluates interactive spatial reasoning of multimodal agents in real-world tasks

Researchers introduce SpatialWorld, a benchmark for evaluating interactive spatial understanding of multimodal agents across 760 human-annotated tasks spanning household, travel, and social domains. The benchmark integrates eight simulation backends under a shared protocol, requiring agents to operate under vision-only partial observability with egocentric inputs. Evaluation of 15 agents reveals that even the strongest model, GPT-5, achieves only 17.4% task success rate, exposing significant gaps in active exploration and long-horizon planning. The work highlights a mismatch between task success and execution efficiency as a key bottleneck for spatial agents.

5arXiv · cs.CL·9d ago·source ↗

Claw-SWE-Bench: A benchmark for evaluating agent harnesses on multilingual coding tasks

Researchers introduce Claw-SWE-Bench, a multilingual SWE-bench-style benchmark and adapter protocol designed to fairly compare heterogeneous agent harnesses ("claws") on GitHub issue-resolution tasks. The benchmark contains 350 instances across 8 languages and 43 repositories, with an 80-instance Lite subset for cost-efficient validation. Key findings show adapter design dominates raw model choice: a minimal adapter scores 19.1% Pass@1 versus 73.4% for a full adapter using the same GLM 5.1 backbone, and harness choice and model choice each shift Pass@1 by roughly 27-29 percentage points. The work also introduces cost accounting as a first-class evaluation axis alongside accuracy.

5arXiv · cs.CL·10d ago·source ↗

VISTA: Hybrid user simulation toolkit for interactive agent evaluation

Researchers introduce VISTA, a user simulation framework designed to address limitations in current agent evaluation methods, which rely on static benchmarks that miss dynamic, multi-step failure modes. VISTA provides six metrics for measuring realism, capability coverage, and interaction effectiveness, and combines UI-based and API-based interactions in a hybrid simulator. The toolkit is evaluated in e-commerce and education customer service settings, showing more realistic and comprehensive coverage than existing approaches.