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4arXiv cs.CL (Computation and Language)·1mo ago

MA²P: A Meta-Cognitive Multi-Agent Framework for Complex Persuasion

The paper introduces MA²P, a multi-agent framework designed for complex persuasion tasks where the persuadee's internal states are latent. The system coordinates perception management, mental-state inference, strategy execution, memory, and evaluation modules, and adds a meta-cognitive configurator that selects domain-appropriate strategies from a structured knowledge base to reduce cross-domain performance variance. Experiments show higher persuasion success rates compared to baselines. The work addresses a known weakness of LLMs in producing generic or weakly grounded persuasive responses.

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5arXiv · cs.CL·2d ago·source ↗

Multi-Agent Fictitious Play (MAFP) applies game-theoretic equilibrium-seeking to LLM decision-making

Researchers propose Multi-Agent Fictitious Play (MAFP), a multi-agent system paradigm that frames LLM-based decision-making as an equilibrium-seeking process borrowed from game theory. Each agent represents a stakeholder stance and iteratively best-responds to the empirical mixture of other agents' past decisions, addressing what the authors call 'stance entanglement' — mutual interdependence among stakeholder decisions that cannot be decomposed into independent subtasks. MAFP is evaluated on competitive strategy tasks and outperforms single-round and multi-round baselines on tournament strength and robustness metrics. The work extends the MAS literature beyond divide-and-conquer execution patterns into interdependent decision scenarios.

4arXiv · cs.AI·5d ago·source ↗

PCMA: Learning coordinated agent-specific preferences for multi-objective multi-agent RL

A new arXiv preprint introduces Preference Coordinated Multi-agent Policy Optimization (PCMA), a method for cooperative multi-objective multi-agent reinforcement learning (MOMARL) that learns agent-specific preferences to enable complementary trade-offs across agents. The authors formulate cooperative MOMARL as a team-optimal game and provide a first-order improvement decomposition showing that preference diversity can induce team improvement. Experiments on cooperative MOMA environments and a traffic-control scenario demonstrate improvements in both performance and trade-off coordination.

6arXiv · cs.CL·12d ago·source ↗

Agentopia: Long-term multi-agent life simulation framework for training LLMs on social behavior

Researchers introduce Agentopia, a framework for simulating 10 years of social life across 100 LLM-powered agents, enabling study of emergent social behaviors and long-term personal growth dynamics. The system defines a 'life reward' metric mirroring human well-being and uses it to train LLMs via rejection sampling. Training on simulated social experience yields a +15.6% improvement on downstream role-playing benchmarks, suggesting that synthetic social simulation can generalize to real capability gains.

5arXiv · cs.CL·25d ago·source ↗

PolyGnosis 2.0: Multi-Agent Architecture for Prediction Market Intelligence via Harness Engineering

PolyGnosis 2.0 introduces a multi-agent system that synthesizes Polymarket prediction market signals with GDELT OSINT streams to identify 'Perspective Mismatches' as trading signals. The paper rigorously evaluates agentic harness engineering techniques—reflection loops, tool-calling, divide-and-conquer partitioning, and chain-of-thought—in high-noise financial domains. Key empirical findings include that structural partitioning is necessary for multi-dimensional alignment, but unconstrained terminal reflection induces logical drift, and a pervasive consensus bias emerges across agent configurations. The authors identify a Pareto-optimal configuration achieving professional-grade analytical precision with minimized latency and token overhead.

6arXiv · cs.AI·8d ago·source ↗

AgentBeats: Standardized Agent Evaluation via A2A and MCP Protocols

A new arXiv preprint proposes Agentified Agent Assessment (AAA), a framework where evaluation is performed by judge agents interacting through standardized protocols—A2A for task management and MCP for tool access—rather than bespoke benchmark harnesses. The authors introduce AgentBeats as a concrete implementation, validated through a five-month open competition with 298 judge agents and 467 subject agents across 12 categories, plus a coding-agent case study. The work addresses fragmentation in agent evaluation by decoupling assessment logic from agent implementation, enabling reproducible and interoperable benchmarking.

6arXiv · cs.AI·16d ago·source ↗

StreamMA: Streaming communication in multi-agent reasoning reduces latency and improves accuracy

Researchers introduce StreamMA, a multi-agent reasoning system that streams individual reasoning steps to downstream agents as they are generated, rather than waiting for a complete chain. This pipelining approach reduces end-to-end latency and also improves accuracy by shielding downstream agents from error-prone late reasoning steps. Evaluated across eight benchmarks, two frontier LLMs (Claude Opus 4.6 and GPT-5.4), and three topologies, StreamMA outperforms serial and single-agent baselines by an average of 7.3 percentage points. The paper also identifies a 'step-level scaling law' — a new scaling dimension orthogonal to agent-count scaling.

6arXiv · cs.CL·1mo ago·source ↗

Mem-π: Adaptive Memory for LLM Agents via On-Demand Generation and Decoupled RL

Mem-π introduces a framework where a dedicated language or vision-language model generates context-specific guidance for LLM agents on demand, rather than retrieving static entries from episodic memory banks. The system is trained with a decision-content decoupled reinforcement learning objective that jointly learns when to generate guidance and what to generate, enabling abstention when generation would not help. Evaluated across web navigation, terminal-based tool use, and text-based embodied interaction benchmarks, Mem-π achieves over 30% relative improvement on web navigation tasks compared to retrieval-based and prior RL-optimized memory baselines.

6arXiv · cs.CL·2d ago·source ↗

OmniAgent: POMDP-based active perception agent for long video understanding with test-time scaling

Researchers introduce OmniAgent, a multimodal agent that reformulates long video understanding as a POMDP-based iterative Observation-Thought-Action cycle, selectively distilling audio-visual cues into persistent textual memory rather than processing all frames uniformly. The system uses Agentic Supervised Fine-Tuning and a novel reinforcement learning method (TAURA) with turn-level entropy for credit assignment. OmniAgent demonstrates positive test-time scaling and achieves state-of-the-art open-source results across ten benchmarks, with its 7B model outperforming Qwen2.5-VL-72B on LVBench (50.5% vs. 47.3%).