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5arXiv cs.LG (Machine Learning)·8d ago

Mana framework achieves zero-shot sim-to-real transfer for dexterous articulated tool manipulation

Researchers introduce Mana (Manipulation Animator), a sim-to-real framework that reframes dexterous robotic manipulation as an animation problem using a coarse-to-fine pipeline of procedurally-generated grasp keyframes, motion planning, and reinforcement learning. The system requires minimal human input (under one minute per tool) and achieves zero-shot sim-to-real transfer across four articulated tools with varying joint types and scales. The work addresses a longstanding gap in dexterous robotics where articulated tool use—requiring coordination of internal degrees of freedom and contact-rich interactions—has been underexplored relative to rigid object manipulation.

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6Openai Blog·1mo ago·source ↗

Learning Dexterity: OpenAI Trains Robot Hand for Physical Object Manipulation

OpenAI announced the training of a human-like robot hand capable of manipulating physical objects with what they describe as unprecedented dexterity. The system uses reinforcement learning to develop fine motor control in a dexterous robotic hand. This work represents an early milestone in OpenAI's robotics research program, predating their later Dactyl work on solving Rubik's cubes.

5arXiv · cs.AI·23d ago·source ↗

Beyond Binary: Sim-to-Real Dexterous Manipulation with Physics-Grounded Contact Representation (CoP)

Researchers introduce Center-of-Pressure (CoP), a tactile representation grounded in physical principles designed to bridge the sim-to-real gap in contact-rich dexterous manipulation. CoP preserves dense contact information while remaining robust for sim-to-real transfer, supported by a differentiable-dynamics-based sensor calibration scheme that estimates taxel orientations without ground-truth force measurements. Evaluated on peg-in-hole insertion and ball balancing tasks, CoP-conditioned policies achieve zero-shot sim-to-real transfer on a multi-fingered robotic hand, outperforming binary-contact and raw-taxel baselines. An emergent finding is that CoP-conditioned policies implicitly encode task-relevant physical properties such as object mass.

6arXiv · cs.LG·22d ago·source ↗

DynaFLIP: Dynamics-Aware Multimodal Pre-Training for Robot Manipulation Perception

DynaFLIP is a pre-training framework that injects motion understanding into visual encoders for robot manipulation by constructing image-language-3D flow triplets from human and robot videos. The method encourages tri-modal alignment via simplex-volume minimization in a shared hyperspherical space, combined with cosine regularization and contrastive objectives. The resulting dynamics-aware visual backbone consistently outperforms baselines across diverse downstream policies including VLAs, with gains up to +22.5% in out-of-distribution scenarios. The work argues that robot generalization requires encoding how the world changes under action, not just static scene content.

5Openai Blog·1mo ago·source ↗

Sim-to-real transfer of robotic control with dynamics randomization

OpenAI published research on transferring robotic control policies trained in simulation to real-world robots using dynamics randomization. The technique involves varying physical parameters during simulation training so that the real world appears as just another variation, enabling zero-shot sim-to-real transfer. This was an early foundational contribution to the sim-to-real robotics research thread.

6arXiv · cs.AI·11d ago·source ↗

AHA-WAM: Asynchronous world-action modeling with temporal decoupling for robot manipulation

AHA-WAM introduces a dual Diffusion Transformer architecture that decouples world prediction (low-frequency) from action execution (high-frequency) in robot manipulation policies, addressing the inefficiency of existing world-action models that force both branches to operate at the same temporal resolution. The system uses a rolling key-value memory video DiT as a long-horizon scene planner and a fast action DiT that queries layerwise latent context via joint attention, with Observation-Guided Video-Context Routing enabling asynchronous execution. On RoboTwin benchmarks, AHA-WAM achieves 92.80% average success and 78.3% on real-world tasks at 24.17 Hz, a 4.59x speedup over Fast-WAM, without robot-data pretraining.

6arXiv · cs.LG·4d ago·source ↗

Geometric Action Model (GAM) repurposes geometric foundation models for 3D-aware robot manipulation

Researchers propose the Geometric Action Model (GAM), a language-conditioned robot manipulation policy that splits a pretrained geometric foundation model (GFM) to serve simultaneously as an observation encoder, causal future predictor, and action decoder. Unlike existing vision-language-action models that operate on 2D image frames, GAM explicitly incorporates 3D geometric priors for contact-rich manipulation. The approach claims improvements in accuracy, robustness, speed, and model size over foundation-model-scale baselines across simulation and real-robot benchmarks.

7Openai Blog·1mo ago·source ↗

Solving Rubik's Cube with a Robot Hand via Reinforcement Learning and Automatic Domain Randomization

OpenAI trained neural networks to solve a Rubik's Cube using a dexterous robot hand, with training conducted entirely in simulation via reinforcement learning. A new technique called Automatic Domain Randomization (ADR) enables the system to generalize to real-world physical perturbations not seen during training. The work demonstrates that sim-to-real transfer can achieve unprecedented dexterity in manipulation tasks.

6arXiv · cs.CL·11d ago·source ↗

PhysTool-Bench reveals severe gaps in MLLM physical tool use and embodied planning

Researchers introduce PhysTool-Bench, the first benchmark evaluating multimodal LLMs on physical tool use across 2,510 queries and 2,678 real-world tools spanning manufacturing, electrical work, agriculture, and healthcare. Evaluation of 13 leading MLLMs shows even the best model (Gemini-3.1-Pro) identifies only 58.7% of tools in a scene and completes just 21.0% of queries end-to-end. The results expose a two-level deficit: poor tool perception in realistic scenes and a much larger drop at the planning stage, indicating a lack of functional commonsense for mapping tools to task semantics. This pinpoints a critical bottleneck for embodied AI development.